Cubic

Game Content Designer - Unreal 4

Work Done: Designed/implemented gameplay, functionality, cut scenes, effects, and HUD/UI elements in Unreal 4, using Blueprint, Matinee, Cascade, the material editor, and UMG. Worked closely with artist, programmers, and animators to complete deliverables to AAA standards within tight deadlines, trained new hires, presented work at industry trade shows.


Projects Info: Unreal 4, rapid prototype demos which train players to disarm explosive devices (for NATO), and operate military jets. Secret clearance pending final processing.