Having completed a B.F.A in Interactive Design and Game Development from SCAD, Atlanta in November 2009, I will continue my game design education at The Guildhall at SMU in January, 2011 in their Level Design program.
At SCAD, I was Lead Designer on a 17 student group project (Sananu), which was played by about 700 attendees and industry professionals at SCAD's Game Developers eXchange (GDX) in 2008.
Since graduating, I've documented many original designs (Mr. Kiss), developed a Half-Life 2 Mod (The Escape), an UDK Mod (The Trials of Dave), and am currently in pre-production on an Xbox Live Indie Game.
Some of my current skills include: Source SDK/Hammer Editor, UT3/UDk (including Kismet, Cascade, et cetera), Maya, Photoshop, traditional art, documentation, HTML/CSS, sales, and management.