Game Content Designer - Cubic

Working with Cubic within Unreal Editor 4, I designed and implemented multiple interactive training programs and cinematic sequences, including:

  • Disarming explosive devices
  • Naval ship operation and repair
  • Aircraft operation
  • Drone operation

SKILLS DEPICTED:

  • UE4 Matinee
  • UE4 Blueprint
  • UE4 UMG HUD/UI
  • UE4 Cascade Particle Editor
  • Camera Composition and Movement
  • Environments, Stage Creation, Mise-en-scène
  • Cinematic Design, Scripting, and Implementation
  • Lighting
  • Particle Effects
  • Final Render Output
  • Gameplay Design and Implementation
  • Integrating Scripted Events and Cinematics Into Gameplay